When Can You Pickpocket Again Divinity 2

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stranger

Joined: Sep 2016

Is it intentional to only exist able to pickpocket a target once? I plant pickpocketing a keen way to featherbed the early on game economy hardships by just stealing from the merchants. I built a 2h Elf warrior with Thievery as the civil skill and was able to steal Sundering Cleaver from the undead Merchant easily. I couldn't ever pickpocket him again without him going hostile.


stranger

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stranger

Joined: Sep 2016

Yea paranoia makes sense. I was hoping possibly on level-up when Shopkeepers update their stock that i'd exist able to pilfer their pockets again.


enthusiast

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enthusiast

Joined: Sep 2016

Every bit a solution to RNG save-scumming, theft in Divinity has no random failure take chances.
Instead, you lot get ane shot, and y'all tin only steal items worth a certain total value.

If you lot steal once more, or grab more than you lot should, the target is alerted to your actions, and responds appropriately.


fellow member

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member

Joined: November 2015

As a solution to RNG save-scumming...

Merely as a full general philosophy, a non-adversarial game should never be balanced with anti-salve-scumming in listen. If you take to change cadre gameplay elements to preclude salve-scumming, only don't do it. Let those people salvage-scum, and don't alter the game for others. After all, information technology doesn't fifty-fifty affect you.


enthusiast

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enthusiast

Joined: Sep 2016

Simply as a general philosophy, a non-adversarial game should never be counterbalanced with anti-salvage-scumming in mind.

Divinity is designed equally an adversarial game though, the intent is for you to play with another person, and salvage-scumming in that scenario would exist obnoxious.

It's really more of a solution so you lot 'don't have to' do it, rather than so that yous 'exercise not'.
NPC'southward deport static loot, you can help yourself to a static amount of it.
No fail and reload every 6 seconds for half an hour, till yous get exactly the matter you lot desire.


enthusiast

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enthusiast

Joined: Sep 2016

How does pickpocketing relate to pvp combat? People trying to pickpocket grenades from eachother or what?

Not and then much pvp combat, equally online play in general.

Only imagine how obnoxious is re-rolling(save-scumming) the RNG on a theft endeavor for half an hour, then multiply that past the number of people in the party.


stranger

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stranger

Joined: Sep 2016

I haven't tried it but I feel like you ought to be able to steal more if you update your steal skill.

Also I think stealing would be improve if it was based somewhat on the persons view of you (I can't remember the exact terms right now) but at that place seems to both exist a general suspicion level (bottom of the mini map) as well as individuals rating (I only can see this in the shop view). If you are well liked you should exist able to steal more because people aren't and then worried about y'all existence in the area but if you are not well liked then people volition be more paranoid while you are around. If y'all are defenseless or strongly suspected of thievery then of grade these numbers should go down.

The other thing I actually wish was changed almost this mechanic; there should be a timer later stealing. People can't stay actress paranoid forever. Somewhen they ought to render to normal life.


enthusiast

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enthusiast

Joined: Sep 2016

What exercise you mean online play in general?
If you are playing divinity online with people in another class than arena you are persumably playing co op with friends?

What is the online scenario you imagine for DO2 where the pickpocketing organisation would be an effect? (and what specifically would the issue be?)


enthusiast

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enthusiast

Joined: Sep 2016

If you lot are playing divinity online with people in another class than arena y'all are persumably playing co op with friends?

And if you don't run across a trouble with re-rolling a failed RNG on a theft attempt, yous don't deserve to have those friends.


enthusiast

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enthusiast

Joined: Sep 2016

If yous are the host of those games the other people can't reload the game. Y'all do understand how multi player games piece of work in divinity right?

If you are a reload cheeser you volition need to play with players who share your view on playing the game, if not, and so you need to either play with people who share that view or you lot need to be the host so information technology'due south upwardly to you lot if y'all desire to reload.

And so equally I said, what is the situation you imagine that would be problematic for online play?
Someone being a dick and ruining your one pickpocket oportunity? Certain, that can happen. Only like someone can be a dick and cast a meteor swarm in the middle of an NPC hub.

Don't play RPG cooperative games with dicks. Larian studios volition never be able to give y'all a game where people can't fuck with you. At least not without ruining everything that is keen about Divinity Original Sin.


member

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member

Joined: Sep 2016

On a related note you lot can pickpocket Dallis the Hammer at the starting time of the game. Unfortunately she didn't accept anything at all. frown

I was expecting to detect a pair of Bishop Alexandar's panties

Concluding edited by Kresky; 21/09/16 05:15 PM.

member

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member

Joined: Sep 2015

And why would that bother you anyway? You dont have to play with these people, so why would you care if they re-curl or not?

I don't mind maxim information technology...

Re-rolling and cheating should be dissuaded and stopped whenever possible.

Yous "Beat the game", but if you are constantly "adulterous" to have it your way, your only achievement is that you have cheated. That mind set is non something to strive for.

You might also load your character and declare yourself a winner. Tell your friends that you are so skillful you don't even demand to play the game to win.

If the game is besides difficult for you, you should perhaps play something else (Ludo comes to mind) or try to improve.

Last edited by Ayath The Loafer; 26/06/17 04:23 PM. Reason: Because I made a boo boo. OK!!!


Great last words.

Oh no. Not again...

journeyman

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journeyman

Joined: Dec 2015

1 problem with your scenario. This is a video game. In that location is no such thing equally "winning" especially in a single player bubble. Yous tin beat a game simply that is about all. What do you win when y'all beat a game? Answer: Nothing. This is not a casino. If this were a competitive game then certainly y'all need to remainder the game and then that its "sporting" but this is not such a game.

If someone has fun save scumming then all y'all did was make their experience worse. Let them do what they want.


journeyman

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journeyman

Joined: Oct 2016

Merely what about people that hates scumming simply feel almost forced to do it? I'grand one of those people and I really appreciate this less rng for turn based strategy games design philosophy Larian went with.

For case, the rock paper scissors speech checks in the commencement game, If I don't pass the one in the commencement town then I can't go in the room and loot agglomeration of valuables without initiating combat with guards, and obviously gold is dainty then I felt forced to save scum merely for that gilt, although the salvage and load made it super tedious even for a single player.

People who likes save scumming aren't the only ones out there and the designs obviously can't satisfy anybody. Besides I dubiety that many people actually likes relieve scumming, most of them are probably like me, hates it but feel forced to exercise it, like crafting the right item with the right stat in the starting time game with limited resources heh, there are no other ways as well salvage scum.


Duchess of Gorgombert

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Duchess of Gorgombert

Joined: May 2010

I dunno, I'm very much from the "don't like doing it? Don't do it and then" school: my feeling is that putting in artificial restrictions is the sort of paw-belongings that so many RPGers seem to dislike. I speak equally the sort of person who always manages to ringlet a one so I practise occasionally exercise information technology, merely for me the cost of doing so generally outweighs my habitual run of bad luck and so I'll refrain unless I'grand in a really bad mood. I'd likely be in a worse mood if in that location was an artificial barrier in place though.



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